Recently in Wireless Category
Even though Near Field Communications (NFC) has been around for 15 years, it could become mainstream in the U.S. smartphone market this year. NFC operates at 13.56Mhz and at speeds from 106 kbits/s to 848 kbits/s all within a 4 cm range. We are finally catching up with Japan (e.g., Osaifu-Keitai system) and other areas of the world where NFC is used for mobile commerce and payments. With better software integration, you now have the intersection of context, proximity and event handlers that blend the physical and virtual worlds. It would make sense if Google announced a mobile payment platform since NFC is natively supported in Android 2.3. You have to consider other players with a little more "trust" than Google such as Apple iTunes or even Paypal. Merchant players like First Data or GPN are reluctant to adopt an offering that is not industry standard. MasterCard and Visa have made progress raising consumer awareness for NFC but financial institutions are not good catalysts for ecosystems. Even though NFC silicon can be standardized, individual competitors that bring their own implementation of payment systems can stall adoption and create payment silos. The battle will be which model will prevail - operator-centric, bank-centric, collaboration-centric or peer-to-peer-centric. Perhaps it doesn't matter since once a user has selected a smartphone platform, they automatically get the mobile payment system. Otherwise we would need a system like "payment roaming" similar to what evolved during the early expansion of cellular networks and billing systems.
I've been following some recent discussion about mobile virtualization. One article by Alex Williams at ReadWriteWeb caught my attention. I agree that many people carry two smartphones today, one for business and one for personal use. It's true that mobile processors lack virtualization support at the hardware level and manufacturers would have to pre-load this type of functionality. I don't agree that virtualization will drive more downloads of apps onto a single device with dual partitions however. It has more to do with the change in application frameworks rather than optimizing bare metal VMWare hosts in mobile devices. You wouldn't be able to run Android and iOS4 on the same device anyway. You might want RIM Blackberry for business and Windows Mobile 7 or WebOS for personal apps, for example. Developers are getting tired of the multi-platform treadmill for keeping various versions of mobile apps up to date. You create a "rich" web experience app using the latest HTML5 standards first and then wrap native code around it for the downloadable version. More advancement in local cache storage will alleviate the bandwidth demands too. This way your users to get the same look and feel and predictable UI behavior, no matter if it's downloaded from an app store or running in the mobile browser.

